CT-21-0408 "Echo"

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CT-21-0408 "Echo"

Clone Trooper Support that automatically assists allies and can dispel all enemy buffs

Unit-Character-CT-21-0408 "Echo".png
Description
Alignment Light Side
Role Support
Faction 501stClone TrooperGalactic Republic
Synergy Clone Trooper501stCT-5555 "Fives"
Anti Droid
Release Date May 17, 2016
Rework Date August 23, 2019
Shards to Activate 50
Accelerated Yes Accelerated units have increased drop quantities. See Character Shards for more information.
Acquisition Fleet Arena Store Fleet Arena Token 400  (10x)
Guild Activity Store Guild Token 450  (10x)
Debuffs Stun
Battle Mechanics Turn Meter Gain - Ally
Dispel Buffs - All Enemies
Assist - Self
Critical ChanceTurn Meter Gain - AllyDispel Buffs - All EnemiesAssist - Self

Stats

Stats displayed are for unit at max level with max stars. Mods are not included in calculations.

Physical Offense
Damage 5913
Critical Chance 44.58%
Armor Penetration 174
General
Health 62510
Protection 52241
Speed 149
Potency 26%
Tenacity 45%
Critical Damage 150%
Defense Penetration 0%
Relic 9
Unit-Character-CT-21-0408 "Echo"-portrait.png
Indicator-Gear-Level-Relic-LS.png
9
85
CT-21-0408 "Echo" - Gear Relic 9
Materials Needed
Max Level
Special Offense
Damage 8805
Critical Chance 18.33%
Resistance Penetration 187
Survivability
Armor 41.91%
Resistance 33.63%
Dodge Chance 2%
Deflection Chance 2%
Critical
Avoidance
21%
Health Steal 25%
Accuracy 21%

Abilities

Tex.ability echo basic.png Supporting Fire
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and grant 15% Turn Meter to another random ally with less than 50% Turn Meter. This attack deals 15% more damage if Echo has Critical Damage Up.
More Details

Tex.ability echo special01.png EMP Grenade
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Special damage to all enemies and dispel all buffs on them. Stun all Droid enemies for 1 turn.
More Details

Tex.abilityui leader default.png Copy That
Unique Ability Material Omega Level 8

Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists. Whenever another Clone Trooper or 501st ally critically hits an enemy, Echo's next attack will be a critical hit.
More Details
Unlocks at Gear Level 2.
Level 7:
Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 Add whenever another Clone Trooper or 501st ally critically hits an enemy, Echo's next attack will be a critical hit
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 -10% Damage penalty
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 -5% Damage penalty
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 -5% Damage penalty
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 -10% Damage penalty
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 -5% Damage penalty
2 20
Game-Icon-Ability Material Mk I.png
2
900 -5% Damage penalty
1 Description: Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists, dealing 40% less damage.

Tex.abilityui passive 501.png Domino Squad
Unique Ability Material Zeta Level 8

Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.

If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
More Details
Unlocks at Gear Level 4.
Level 7:
Clone Trooper and 501st allies have +20% Critical Chance.

If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +2% Critical Chance
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2% Critical Chance
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2% Critical Chance
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2% Critical Chance
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2% Critical Chance
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2% Critical Chance
1 Description: Clone Trooper and 501st allies have +8% Critical Chance.

If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
Domino Squad

Recommendations

Abilities

Omega and Zeta Rankings
Ability Name Ability Type Cost Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. Priority Number in order of most important, 1, to least important Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. Reasons
Supporting Fire Basic
Game-Icon-Ability Material Omega.png
5
? ? ?
EMP Grenade Special
Game-Icon-Ability Material Omega.png
5
? ? ?
Copy That Unique
Game-Icon-Ability Material Omega.png
5
? ? ?
Domino Squad Unique
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
? ? ?

Mods

Synergy

- Shaak Ti

- CT-7567 "Rex"

- CT-5555 "Fives"

- CC-2224 "Cody"

- Ahsoka Tano

- General Anakin Skywalker

Unit Strategy

<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

Team Strategy

Details of how to use and mod CT-21-0408 "Echo" within specific teams can be found on the following pages:

  • <<<ADD INFO>>> Add links to internal or external guides in list format here.

Kit Counters

  • Supporting Fire - Use daze or shock on other characters to prevent them from gaining bonus turn meter that Echo's basic grants.
  • EMP Grenade - If your team has team-round buff abilities (ex: Bastila's Rally + Yoda's Battle Meditation combo), wait to use it until Echo uses this ability.
  • Copy That - Echo's effectiveness heavily relies on this unique. Inflict daze or shock to prevent constant assists.
  • Domino Squad - There isn't really a way to counter this. Try to avoid granting high health characters foresight.

Notes

Lore

<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.

Trivia

  • <<<USER EDIT>>>Any trivia you desire to add in list format.